____________________________________._____________________________ / __________________________________-+-___________________________/ / / | / / . /\___________________ /\ ______ _____ ___________ / / -+- / ___ ____ ____ \/ / /\/ ____ \/ ___ \ \ _______/ / / | / /__/ / / / . \ / / / \ / \ \/ / . / / /\ / ___ /. / / -+- / /___/ /___/\/ /____/ /___ -+- \ \/ / / / / /-+-/ / | / ____ ____ __ _________ \ | \ / / / / / |/ /___/\/ / / / \ / \ \_______/ / \ \/ /\/ / / / /\______ / / /_____/ / . \ \_______/ \ / / / \/ / / / /\______/\/ -+- / / . [BE] \/ \/ . \/ / / | / / -+- -+- / / \/ | | \/ Rise of the Dragon Hint Book (note: A straightforward walkthrough can be found towards the end of this file) The Making of Rise of the Dragon -------------------------------- The roots of Rise of the Dragon can be traced back to a game called Project Firestart for the Commodore 64. Released in September 1988, this was Dynamix's first tentative step into the world of interactive entertainment. Project Firestart incorporated many new aspects of design and production which have been built upon in more recent products. Innovative approaches in Firestart included the use of cinematic effects, video images, and complicated animation sequences. Shoehorning the complex Firestart design into 64k was an impressive technological accomplishment, but it also caused the project to run more than a year behind schedule and nearly gave the lead programmer on the project a nervous breakdown. Despite the difficulties we encountered making Firestart, we were convinced it was a step in the right direction for product development. So, with a bit of experience under our belts, we decided to move on to bigger and better things in interactive entertainment. The original story concept behind Rise of the Dragon was developed in late summer 1988 by David Selle and Jeff Tunnell. After some preliminary design work, it was clear that Dragon was going to be bigger than anthing Dynamix had yet attempted. What we were discussing was not just a new kind of game, but an entirely new way of making them. We realized we needed to create a completely new development enviornment which could handle projects of this magnitude. But, with the experience of Project Firestart fresh in our minds, it was apparent that we were not going to be able to build the product we wanted on the hardware which was currently available. Reluctantly, Dragon was placed on the back burner to wait for technology to catch up with us. In the meantime we took an intermediate step forward with David Wolf: Secret Agent. Many of the individual software tools which were incorporated into the system used on Rise of the Dragon were created during the development of David Wolf! Secret Agent. Another positive event which took place during the development of Agent was that better and more powerful hardware was becoming available for home use. With the increase in the number of 386 machines on the market, VGA graphics, and improvements in our own in-house video and sound technology, we became more confident we could begin to build the product we wanted by the end of 1989. This provided the impetus for the development of the Dynamix Game Development System (DGDS). The DGDS concept is the brainchild of Dynamix president Jeff Tunnell. He envisioned this system as the way to build the next generation of Dynamix computer adventure software. DGDS provides a new way to build games and a new way to play them. On the programming side, it allows artists, programmers. and writer to work on a project simultaneously in the same development enviornment. For the player, its main purpose is to create games that are easy to play while providing a powerful way to interact with the game enviornment. DGDS accomplishes this without forcing the player to struggle with a parser. Dragon's intuitive DGDS point-and-click interface has all the depth and complexity of traditional adventures games without the frustration often associated with them. As an adventure game Rise of the Dragon is unique in its implementation and its conception. It is not aimed at the younger market. We wanted Dragon to have a gritty, dark tone in the tradition of Blade Runner and the William Gibson novels. Designer Jeff Tunnell's catch phrase was "Cyberpunk untouchables" during the early phases of development. This design philosophy combined with DGDS enabled us to create a truly unique interactive computer adventure. A typical scene is put together for Rise of the Dragon in several stages. First, storyboard sketches are craeted from the original story text as called for by the design. Then, after deciding on the look and feel of a given scene, a background is hand-painted and scanned into the computer. Next, ambient animations are added to the backgrounds. One unique feature of Dragon is that there are animations in every scene. Some scenes in Rise have over two hundred animations in them, each randomly generated. The individual animation sequences can be digitised from hand renderings, video or deveoped wholly on the computer. During the next phase of development, text is imported through a special interpreter. Finally, programmers hard code special cases for individual scenes and implement the game logic to tie everything together. The last hurdle is Quality Assurance (QA). Our QA depatment spent 1,000 hours testing Dragon to make sure the final product was bug free. Rise of the Dragon required 11,000 man hours (about five years) of development time by programmers, artists, writers, sound technicians, testers and support personnel. There are 105 scenes, 26,000 pieces of text and more than 12,500 individual animations in Rise of the Dragon. Whew! Introduction ------------ Welcome to the world of Blade Hunter, Private Eye! We hope you have as much fun playing this game as we did creating it. Rise of the Dragon: A Blade Hunter Mystery is a non-linear interactive adevnture game which allows you to follow multiple solution paths to resolve the game. If you have a problem that isn't mentioned here, feel free to contact Dynamix/Sierra at (209) 683-8989 8 A.M.-5 P.M. Pacific Time. The whole point of playing Rise of the Dragon is to discover puzzels and find the solution to them in a limited amount of time. However, some puzzles may be extremely well hidden, or so arcane that you haven't any idea where to begin. Or, this may be your first experience with an adventure game. Don't feel bad if you occasionally get stuck. How to use a solution manual When you get stuck, look through this manual for a question close to your problem. Since the hints are organized from "slightly helpful" to "here's a big clue" to "Smack! Here's the answer!" you should read them individually and in sequence. Place your "Adventure Window Card" over each answer to read it. How NOT to use a solution manual Use this book only for the hints you really need. It defeats the purpose of playing an adventure game if you simply read this manual cover to cover and learn all the answers. If you've finished Rise of the Dragon Even if after you've "won" the game, we're sure we can interest you in playing again. There are several different ways to resolve Rise of the Dragon depending on the choices you make. You may want to go back and try some different approaches to the puzzles and possibly arrive at the happier ending. You may also want to try some things "just to see what happens." If you enjoyed this game, you might like to try some of the 3-D graphic animated adventure games produced by Sierra. Stay tuned for future Blade Hunter Mysteries from Dynamix as well. Good luck in your adventuring and we hope you enjoy Rise of the Dragon! GENERAL QUESTIONS ----------------- -------------------------------------------------------------------------------- I can't figure this out! What kind of fun is this? -------------------------------------------------------------------------------- Read the documentation carefully, especially the "user walk through." Examine each new room carefully using the LOOK function. Search Blade's apartment throughly. Play the messages on Blade's VidPhone, and re-check your machine regularly. -------------------------------------------------------------------------------- What's the point of this game anyway? -------------------------------------------------------------------------------- You are William 'Blade' Hunter, a burned out former police detective turned private investigator. You have been hired by your former boss, now the mayor, to investigate the death of his daughter without causing unnecessary publicity. There are more than one possible solution path for this game. Here are some general hints to get you started. Look at everyone and everything in the game. Clues to puzzles and hidden objects can sometimes be found this way. Talk to everyone you meet. If you leave a scene for a time and then come back, try talking to them again. Take anything that's not nailed down. Chances are it will help you later on (then again, it may not). -------------------------------------------------------------------------------- It's August second and I can't find anything to do! -------------------------------------------------------------------------------- Have you seen the mayor? Have you talked to the Jank? There is a period of time when you might have to wait for the Jake to call you at your apartment. -------------------------------------------------------------------------------- When I try to exit an area entire rooms are bypassed. -------------------------------------------------------------------------------- The detail setting is on MINIMUM. -------------------------------------------------------------------------------- Every time I go anywhere I get arrested! -------------------------------------------------------------------------------- Try getting dressed before you go out. Remember, you are Blade. Your clothes are on the floor and his overcoat is hung up. Your clothes have to be worn, not just placed in inventory. -------------------------------------------------------------------------------- I can't find Blade's gun. -------------------------------------------------------------------------------- It's not far from the ammo pack. It's hidden under/behind/in something (the cursor iconwon't change). Where does James Bond keep his gun at night? Search the bedding in Blade's apartment. Look under your pillow. Sometimes you're better off if you don't have a gun with you. -------------------------------------------------------------------------------- I can't find the keys to my cupboard. -------------------------------------------------------------------------------- Someone else has them. Read your VidPhone messages. Visit City Hall. Go to the Bureau of Records. Get them from Karyn. -------------------------------------------------------------------------------- I'm locked out of my apartment. -------------------------------------------------------------------------------- Oops! You must have left your ID card in the VidPhone. There is another tricky way to get back in. Try to short out the door mechanism. Look on the ceiling of the hallway. Open the steam valve. -------------------------------------------------------------------------------- What am I supposed to do at Karyn's? -------------------------------------------------------------------------------- Absolutely nothing. -------------------------------------------------------------------------------- I can't find "the Jake." -------------------------------------------------------------------------------- Read your VidPhone messages. Ask the patrons in the Pleasure Dome. Check out the people in the bar. Ask Mujalambo. Talk to the man in the green coat at the end of the bar. The man in the green coat is the Jake, but he won't admit it unless you approach him correctly. -------------------------------------------------------------------------------- I found "the Jake" but he won't give me any useful information. -------------------------------------------------------------------------------- Save the game right before you talk to him and experiment with different responses. The photograph of the mayor's daughter will help you out here. Try this sequence of responses on your first encounter with the Jake (if you've already visited him this will change). #1 I'm looking for the Jake. #2 A friend of his is in some trouble. #2 Chandra Compton. #2 Let's say you have a lot of freinds... minus one. Give photo of Chandra (from your VidPhone) to the Jake for proof. #2 Who is Chen? #3 You think Chandra would want you covering this guy's ass? #3 I don't know, but someone does. Why don't you help me out? #3 What's this guy's name and address? -------------------------------------------------------------------------------- I was arrested at Chen Lu's, and when I returned I couldn't get back inside his apartment. -------------------------------------------------------------------------------- It is possible to avoid being arrested in the first placeif you move quickly enough. Chen's ID card will open the door lock. You can blow the door open with a bomb, but the neighbors will hear the explosion and call the police. The best strategy is to get Chen's ID card from his VidPhone, leave before the police get there and then return after they're gone. -------------------------------------------------------------------------------- I can't find anything at Chen Lu's. -------------------------------------------------------------------------------- Read Chen Lu's VidPhone messages. Search the bathroom carefully. LOOK at the statue in Chen's bedroom. Take Chen's ID card from the VidPhone terminal. Check the bathroom counter. Click on the Dragon's right eye. -------------------------------------------------------------------------------- I found a safe but I can't open it. -------------------------------------------------------------------------------- There are four digits in the safe combination. You could always blow it open with a bomb. Examine Chen Lu's VidPhone for a clue to the combination. Look at Chen's ID number and gun permit. The safe combination is the last four numbers of Chen's gun permit. -------------------------------------------------------------------------------- I found some items at Chen's but I don't know what I should do with them. -------------------------------------------------------------------------------- You will need another person's help to get more information about them. Preferably someone with a computer. Someone who works for the city and has access to the Bureau of Records databank. Somone with the initials K.S. Show Chen's ID card and the drug patch to Karyn. -------------------------------------------------------------------------------- Karyn is mad at me. How can I patch things up? -------------------------------------------------------------------------------- Do something nice for her. Get her a present and apologize. Try the flower stand outside City Hall. Buy a dozen roses, give them to Karyn and reschedule your date. Note: this will only work once. -------------------------------------------------------------------------------- I want to buy some flowers but Bliss at the flower stand won't accept cash. -------------------------------------------------------------------------------- That's O.K. because you don't have any. You need a credit (ID) card. The ID card is in your VidPhone at your apartment. Use the following response with Bliss when she suggests you buy your lady friend some flowers and apologize. #2 Good idea. I'll take a dozen long stem roses. Give her your ID card. Bliss will then give you the flowers. -------------------------------------------------------------------------------- Karyn is so mad all she does is scream at me. -------------------------------------------------------------------------------- Did you try to pick up Candi? Bad move, Blade. Did you skin out on your second date? Also very bad. If you cheated on her or stood her up a second time there is no way she will forgive you (unless you were in jail). Seriously. If she has already given you information concerning the lab report and Chen you may still be able to win the game without her help. Start over. -------------------------------------------------------------------------------- Slen and Arreis snagged my gun and they won't give it back! -------------------------------------------------------------------------------- oops! You made a mistake! If you only lost your pistol you can live without it. You should be nice to the guards when you first meet them. You need to get a claim ticket from the ticket window immediately after you give up your gun. Try bribing the guards. Bribe the guards with a candy bar. Try the following procedure when you initally encounter Slen and Arreis. (By the way, Arreis spelled backwords is the name of a well known software development company.) After they scan you, choose response #2: "No problem. Take good care of them." Then, after Slen says "Nice piece. Be a pity to lose it." give him the candy bar. Now pick up your claim check and put it in inventory. Give the lady at the ticket window thestub when you leave and she'll return your weapon(s). -------------------------------------------------------------------------------- Jenni won't let me in to see the Mayor. -------------------------------------------------------------------------------- You need to give Mayor Vincenzi a good reason to see you. Yelling may be effective if you have something to back it up. Something Karyn gives you may be just the ticket. Get the lab analysis tape for the drug patch from Karyn and ask Jenni to let you see the mayor. Try the following responses with Jenni, once you have the lab report tape. #1 I need to see the mayor about an urgent matter. #1 Damnit Jenni! Tell him I want to see him - NOW!! -------------------------------------------------------------------------------- The Mayor threw me in jail! -------------------------------------------------------------------------------- Try to be a little more cooperative. Don't threaten him too much. Give him what he wants. Let Mayor Vincenzi have the MTZ tape. -------------------------------------------------------------------------------- Deputy Van Halen won't let me into the armory. -------------------------------------------------------------------------------- You need to get a special pass. A person high up in the city government might be able to pull a few strings for you. The mayor might give you a pass. Once you get in to see the mayor, try the following responses. #3 You should show a little more courtesy to someone who has information that could cost you the nest election. #2 I found out who killed your daughter. #2 No effin' way. I'm finished with this crap. Show me the door. -------------------------------------------------------------------------------- O.K. I'm on the street at Jonny Qwong's, now what? -------------------------------------------------------------------------------- A frontal attack won't work, but there is another way. Look around the scene carefully. The answer may be right at your feet. Try the manhole. It might be a good idea to save your game here. -------------------------------------------------------------------------------- I found the VidPhone access panel, but I can't open it. -------------------------------------------------------------------------------- You need to use something on the lock. Subtlety isn't called for here and it doesn't matter if anyone hears you. Blow the sucker open with a bomb. -------------------------------------------------------------------------------- Where the heck are the bombs? -------------------------------------------------------------------------------- They are inside something else. That something else is locked. They're in your apartment. Check the cupboard. -------------------------------------------------------------------------------- I got the VidPhone maintenance panel open, but I don't know what I should do next. -------------------------------------------------------------------------------- Read the documentation and the detective handbook section on "VidPhone maintenance." You need a piece of equipment here. A wire tester would be nice. Look at the schematic on the outside of the panel. Hook up the red positive lead to the battery terminal, the blue lead to the ground. Connect the yellow lead to the second brass wire terminal from the bottom. The wire terminals are located toward the right-hand side of the open panel. -------------------------------------------------------------------------------- Where is the wire tester? -------------------------------------------------------------------------------- It is inside something else. That something else is locked. It's in your apartment. Check the cupboard. -------------------------------------------------------------------------------- I keep getting zapped when I'm working on the VidPhone panel! -------------------------------------------------------------------------------- Be more careful. After all, you are messing around with a high-voltage electrical system while standing in two feet of water. If the wire tester indicator light turns red, disconnect at least one of the leads immediately. Look at the voltage regulators before you try to place a tester lead. If you try to place one of leads while the gauges are in the red you will get fried. -------------------------------------------------------------------------------- How do I avoid the sewer rats? -------------------------------------------------------------------------------- Hurry. -------------------------------------------------------------------------------- What should I do at the warehouse? -------------------------------------------------------------------------------- Pay attention to the "meanwhile" screens. Take a closer look at the reactor cooling system sub-panel. It would throw a real wrench into the works if the warehouse were to be, shall we say, "shut down." A bomb might come in handy here. Place a bomb on the second electrical trunk from the left and stand back. -------------------------------------------------------------------------------- The gate is closed. -------------------------------------------------------------------------------- Patience, it will open again later. Have you tapped Jonny Qwong's VidPhone? -------------------------------------------------------------------------------- What's the deal with the piece of paper that has unintelligible Chinese calligraphy on it? -------------------------------------------------------------------------------- Karyn will give you a small hint about it. It is not unintelligible to someone who reads Chinese. Check out the warehouse district. Look for an alley. Show it to an old man sitting on a crate. -------------------------------------------------------------------------------- I went to the reservoir but nobody was there. -------------------------------------------------------------------------------- Come back later. Be patient, it will take Deng awhile to get all his units in position. Pay close attention to the "meanwhile" screens. Deng Hwang will deploy his strike units to the reservoir between 7:00 pm and 10:00 pm on August fourth. -------------------------------------------------------------------------------- I can't get off the ground in the hovercar. -------------------------------------------------------------------------------- Click on the map at the center of the console between the driver and passenger seats. This will bring up a holo-map similar to the one at the Em-Way. Select a location and click on it. The computer will automatically take you to your destination. -------------------------------------------------------------------------------- Karyn has been kidnapped. Help! -------------------------------------------------------------------------------- You need to find out where she is. Tapping Jonny Qwong's VidPhone might be helpful. Check your VidPhone messages after you have tapped Jonny Qwong's line. She is at Deng Hwang's, but you must set and pick up the VidPhone taps from Jonny Qwong's to discover the address. -------------------------------------------------------------------------------- The snake keeps killing me in the warehouse district while holding the Jake hostage. -------------------------------------------------------------------------------- Try arming yourself with a gun. -------------------------------------------------------------------------------- The guard outside of DH Enterprises won't let me in. -------------------------------------------------------------------------------- There is more than one way to get past him. Bombs, bullets, and gas are all useless. You need the correct ID card. You need Snake's ID card. Snake will be in the warehouse district after the Jake calls you on the VidPhone. You can land the hovercraft on the roof of the compound, bypassing the first layer of security. -------------------------------------------------------------------------------- I'm in the lobby at DH Enterprises, what now? -------------------------------------------------------------------------------- You need to get further inside the complex to rescue Karyn. The laser gate and security alarm must be shut off. You must get past the receptionist and into the security room. Lie, lie, lie to the receptionist. Try posing as a repairman. If all else fails, use NaPent on the receptionist. -------------------------------------------------------------------------------- I made it into the security room but I was beaten to a bloody pulp by the guards. -------------------------------------------------------------------------------- DO NOT open the door to the break room. Sooner or later the receptionist out front will figure out what's really going on and press the alarm, so you need to think of a way to stall the guards. Look the security panel over carefully. Flip the switch marked "BREAK LOCK" up to activate it (the indicator bar above the switch should turn green). Turn all the other switches to the off position (red). -------------------------------------------------------------------------------- I can't figure out how to deactivate the laser gate and security alarm. -------------------------------------------------------------------------------- Try inserting your ID card into the console. Didn't work? Well at least you can try manual override? Ever play the game Simon? There are clues for one of the correct sequences hidden in the documentation. If you gave the old man the parchment, he gave you one of the correct code sequences, although you may not realize it yet. If you are FORTUNATE, you may figure out the clue the old man gave you. The correct sequence for manual override button 3 (far right) is. Phase 1: yellow, red, purple, blue, white Phase 2: yellow, red, purple, blue, white, blue, red, yellow, purple, yellow Phase 3: yellow, red, purple, blue, white, blue, red, yellow, purple, yellow, red, purple, blue, white, red Make sure you turn off the laser gate! -------------------------------------------------------------------------------- Karyn died when I tried to unhook her from the collar. -------------------------------------------------------------------------------- Oops! You only have a limited amount of time to free her. You need to deactivate the collar mechanism before you try to unhook it. If you had some wires you could try to short it out. Look in a nearby room. Try the janitors closet. Place the wires over Karyn, then unhook the three collar control leads. -------------------------------------------------------------------------------- I can't find the wiring I need. -------------------------------------------------------------------------------- Look at everything in the janitor's closet. Look at the electrical panel on the back wall. You will need a tool to work on the panel. That screwdriver on the sink will help. Make sure you throw the breaker switch on the top panel. Use the screwdriver to remove the bottom panel. Grab the wires. ARCADE HINTS ------------ -------------------------------------------------------------------------------- Those goons at the reservoir are wiping me out. -------------------------------------------------------------------------------- Read the documentation carefully. Make sure your gun is loaded. If at first you don't succeed, try, try again. Wearing a bulletproof vest will help. Getting the rifle from the police armory will make life easier, but you can still win without it. Show the piece of paper to the old man in the warehouse to get the vest. If you don't already have a rifle, make sure you pick one up after you kill all the bad guys. -------------------------------------------------------------------------------- I keep getting shot to pieces by the guards! -------------------------------------------------------------------------------- Read the documentation section on the arcade sequences carefully. You can duck under some of the guards bullets. You can jump over some of the guards bullets. Aim for the head. A bulletproof vest will allow you to take more hits. Shoot your gun in the direction of a guard when he is off the edge of the screen and chase the bullet till it hits him. -------------------------------------------------------------------------------- The hazards at the warehouse are too hard! -------------------------------------------------------------------------------- No they aren't! Jump over or go around pools of toxic waste. You can avoid leaping over some of the pits by jumping up to a loading dock and walking across it. Don't get sprayed by the posion gas. Avoid the Bum-Away beams. Make sure to duck as you pass the electric field generator. Jump up and shoot Snake a couple of times as he is coming across the pit. -------------------------------------------------------------------------------- I'm being toasted by the flame throwers! -------------------------------------------------------------------------------- Your bulletproof vest is no good against fire. The flame throwers go in a pattern. If you time it right you can sneak under them. You can get past some of the flame throwers if you use the lower level (make sure to duck). Some of the flame throwers have a red valve handle on them. If you shoot the valve it will shut the flame thrower off. -------------------------------------------------------------------------------- I can't kill Bahumat in the final arcade. -------------------------------------------------------------------------------- A rifle would be VERY helpful here. You can jump over and duck under some of Bahumat's fireballs. A bomb might come in handy if you have one left. If you have a bomb, walk towards Bahumat while staying on the lower level and press the action button when you are directly beneath him. Blade will automatically throw a bomb at Bahumat if you have any left. OBJECTS ------- Item Where found Where used -------------------------------------------------------------------------------- Gun Under pillow in Blade's Arcade sequences apartment Coat Blade's apartment Everywhere Clothes Floor of Blade's Everywhere apartment Blade's ID card Blade's VidPhone Blade's VidPhone, Blade's door, flower stand Cabinet Keys Karyn, Bureau of Records Blade's cabinet Chandra's Photo Blade's VidPhone Give to the Jake at the Pleasure Dome bar Claim check for gun Pleasure Dome entrance Pleasure Dome ticket claim window MTZ sample Counter at Chen Lu's Give to Karyn at B.O.R. bathroom Candy bars One in Blade's cupboard, Give one to Slen at another in Chen Lu's Pleasure Dome for claim safe ticket, give other to the Jake Bahumat list (paper Chen Lu's safe Give to Chang Li at with Calligraphy) warehouse Mayor's pass card Mayor's office Show to Deputy Van Halen Wire tester Blade's cabinet Use on Jonny Qwong's VidPhone trunk Chen Lu's ID card Chen Lu's VidPhone Use in Chen's door and VidPhone. Give to Karyn for computer check. First Aid Kit Medicine cabinet in Use when wounded Blade's apartment Roses Flower stand near City Give to Karyn at B.O.R. Hall Big gun (rifle) City Hall armory or Use in arcades. reservoir MTZ lab tape Karyn in B.O.R. Give to Mayor. Rock of Life Chang Li in warehouse Give to Karyn. Tome of Wisdom Chang Li in warehouse Read when in danger (it might not help but at least you'll feel better). Bulletproof vest Chang Li in warehouse Arcades. Snake's ID card Warehouse arcade DH Enterprises main gate. NaPent Blade's medicine cabinet Receptionist at DH Enterprises. Screwdriver On sink in janitor Use to remove electrical sub- closet at DH Enterprises panel in janitor closet. Wires Behind electrical sub- Use to short out Karyn's collar panel in janitor closet in DH Enterprises interrogation room. Bombs (4) In Blade's cabinet Chen Lu's front door and his safe, Note: Use them VidPhone panel in Jonny Qwong's only when you sewer, electrical trunk at. REALLY need them warehouse, final arcade sequence Wire Tester In Blade's cabinet Use to open VidPhone panel in Jonny Qwong's sewer. Fortune Cookie Chang Li in warehouse Use in DH Enterprises security room. FOR YOUR INFORMATION -------------------- Rise of the Dragon: A Blade Hunter Mystery (VGA version) consists of: 4,402,206 bytes of source code which compiles down to 822,096 bytes of object code 7,483,416 bytes of animation 4,096,000 bytes of background pictures 788,028 bytes of sound effects and music 1,014,833 bytes of program, drivers, and interpreter. ---------- 18,606,579 bytes total. Data totalling 13,382,277 bytes were compressed by a proprietary program to 7,376,947 bytes of resources on your disks. CHARACTER PROFILES ------------------ Name: William S. "Blade" Hunter Occupation: Private Investigator Hobbies: Guns, knives, cyberball Place of Birth: Eugene, Oregon Date of Birth: Sept 27, 2013 Future Plans: Make enough money so I won't have to work anymore Background: Blade is a former police detective who was pressured to resign from the LAPD by then police chief Giuseppe Vincenzi because of his unorthodox methods of investigation. Although Blade had one of the highest conviction rates of any officer, he also was named as a defendant in more civil lawsuits than any other officer in the history of the department. After leaving the force, Blade opened his own detective agency, which provided a subsistence level of income. Name: Karyn Sommers Occupation: Data retrieval specialist Hobbies: Judo, gardening Place of Birth: Yreka, California Date of Birth: Oct. 16, 2028 Future Plans: Self fullfillment through a rewarding career with the city Background: Karyn Sommers is Blade's sometime girlfriend. There is genuine affection between these two but Blade, well, he's not the most romantic man who ever lived. His idea of a romantic evening is to split a six-pack during a ball game and neck during the commercials. Needless to say, this has caused a certain amount of friction in their relationship. Name: Deng Hwang Occupation: Mafia kingpin and megalomaniac Hobbies: Biochemistry, genetics, cat-bowling Place of Birth: Unknown Date of Birth: Unnown Future Plans: World domination Background: Little is known about this shadowy mafia figure. He claims to have been born in mainland China, but this can not be verified independently. Psych profiles indicate he possesses great intelligence and a highly developed criminal instinct. Name: Giuseppi Vincenzi Occupation: Mayor of Los Angeles Hobbies: Baby kissing, cutting welfare, lying to his constituency Place of Birth: Los Angeles, CA Date of Birth: Feb. 14, 2003 Future Plans: Governorship of California Background: Mayor Vincenzi has proven himself to be a ruthless politician who will stop at nothing to advance his career. Formerly, he was the chief of police for the LAPD. He is responsible for pressuring Blade into resigning from the police force - consequently there is little love lost between these two men. Name: Willard Jakeston AKA "The Jake" Occupation: Miscreant Hobbies: Prank phone calls, shoplifting Place of Birth: Los Angeles, CA Date of Birth: Aug. 12, 2028 Future Plans: None of your biz, slicker Background: Willard Jakeston is a small time player on the street scene in the "dome" district of LA. Although he occasionaly engages in activities of questionale legality, he doesn't consider himself a criminal, merely an "entrepreneur." Petty theft aside, The Jake is basically an O.K. guy. Name: Chang Li Occupation: Scholar Hobbies: Radio astronomy, writing self- help literature, ancient Chinese mythology Place of Birth: Los Angeles, CA Date of Birth: Feb. 29, 1992 Future Plans: To gain spiritual enlightenment in this life cycle Background: A native of the City of Angels, Chang Li is a respected scholar in the field of Chinese mythology. He has also written several books including The Step by Step Guide to Private Investigation and Other Fun Things. Rise of the Dragon Hint Book provided by Watchers Rise of the Dragon crack provided by Skid Row If you play this game, buy the original so that there will be a sequal yeah, the sex and violence originally planned for Rise of the Dragon would have been nice... maybe next time - F I N I S - ================================================================================================ WALK-THROUGH FOR RISE OF THE DRAGON After the introduction is over, you find yourself in your room. First, go to the computer terminal in the far right hand corner of your room. Turn it on and read your messages (using the remote control to help you control the terminal). When you have read the three messages, remove your ID card from the slot on the from of the machine. Take the picture from the fax on the left side of the machine. Get the gun clip that is on the left corner of the desk. Next get your clothes off the floor. Put them on. Get your coat from the rack. Next go into the bathroom and open the cabinet and get the first aid kit and the mace. Leave the apartment and take the elevator down. Go to the video terminal and click on city hall. Talk to the lady tending the flowers. Buy roses and give her your id card to pay. Pick up both the roses and the card and proceed left. Talk to the China man next to her. He just rambles but what the hell. Continue to the left and enter city hall. Go into the Records area, when the secretary stops you tell her you are there to see Karyn and then proceed. Once in records, talk to the second lady. Make a date for 7:15 that night and give her the flowers. She will give you your keys. Leave Records and proceed back to your apartment. Enter your apartment and use the keys to unlock the cabinet above the sink. Remove the four bombs, candy bar and line tester. Leave your apartment and go to the Pleasure dome. Talk to the studs at the door and then enter. You don't have to bother to talk to anyone in the first room. It is just a waste of time. Click on the bar sign in the back right corner of the first room and you will enter the bar. Go to the Black guy in the green shirt at the back left of the bar. Tell him you are looking for the Jake and give him the candy bar when he asks for hardware. He will now spill his guts to you. Tell him Chandi is dead and show him the picture for proof. He will give you Chen Lu's address. Leave the Pleasure dome and go to Chen Lu's apartment. When you arrive don't waste any time looking at anything. Go strait for the television set and remove the ID card and leave QUICKLY! Chen Lu is kicking around on the floor dying from one to many patches on his writhing body but that's not our problem. You will see the police calling in a break-in and dispatching units to that address. Leave Chen Lu's and go to Karyns Apartment - We have a date. Go to the inventory screen and fast forward using the arrows at the top until it is 7:00. Karen will let us in and a night of pleasure will follow. Karyn gives us a little and then we get back on the case. In the morning, go back to Chen Lu's apartment. The police have left and the door is locked. Use Chen Lu's ID card to open the door and then enter (after taking his card back). Read the messages on His Video Phone and then enter the slender door on the right center of the screen. Take the patch off of the counter and then leave. Now go into the bedroom. Go to the dragon and push each eye. The dragon will sink into the floor and expose a wall safe. Open the safe with the combination of 0772. (This was deduced from the last four digits of each of the three numbers that we got off of the Video Phone). Take the paper and the candy bar. Leave Chen Lu's and go to the Paradise club and talk to Jake again. Ask him the word on the street and he tells us some more information we will need. Leave the Paradise club and head for city hall. When you get to the flower lady and the old China man, go right instead of left. Go into the alley to the left of the turbine and enter the window that says "Keep Out". Talk to Chang Li and give him the paper from the safe. He blabs up a storm and then gives you a book, a rock, a fortune cookie and bullet proof vest. Leave this area and go to city hall. Go and see Karyn again and show her Chen Lu's ID card. She gives you information about Jonny Qwong and the Snake. Also give her the M.T.Z. patch to have analized. Leave city hall and go to Jonni Qwong's house. Go down the man hole and click on the electronic box on the left side of the canal. Attach one of your bombs on the lock and blow it open. Put your electrical tester on it and attach the wires exactly as I describe below: When the two meters read 0, click the yellow wire on the second wire up on the left hand side. This wire is green. No lights should flash on the tester - if they do, you did it wrong. Take it off and try it again. Next attach the blue wire to the end of the black wire right where it attaches to the pipe. Again, no lights should flash on the tester. Last, attach the red wire to the small blue wire to the left of the round cylinder. The green light should now be lit. Leave the sewer and go back to your apartment. Go back to your video phone and read messages again. You now get a message from Deng Hwang. After reading it, take your card. Now move your pillow on the bed. Take the gun under it. Take off your coat and put on your bullet proof vest. Leave your apartment and go towards City Hall, when you get to the flower lady and China man screen, go right instead of left. When you get back in this alley by the turbine, exit through the now open gate located just above your inventory marker. Look in the window in the door - to your surprise, you are at the factory! Next click on the power meters and place a bomb on the second one from the left. KABOOM! you just bought some time and really miffed off some bad guys. Leave the alley and go right home. Drop your gun on the bed and check your messages. There is now a new one for Jonny Qwong. (The reason we are leaving our gun is if we take it to the pleasure dome, we loose it!). Leave home and go to the pleasure dome to talk to Jake. He is upset and won't talk right now but promises to call with valuable information. Leave the pleasure dome and go back home. Click on the inventory screen and advance the clock an hour or two until you see the "meanwhile" situation where Jonny Qwong bites it and until you get some much needed sleep. (If you are not at your home or Karyns when you sleep - you get robbed of much of your inventory) Get your gun because that Hombre Snake is after your butt. Go to city hall and retrieve the analysis tape from Karyn. Go talk to the secretary an tell her you have urgent information for the mayor. When she declines, Damit this is important. She will let you in. Once talking to the mayor, argue with him until he gives you the pass. Take the pass and go next door to the Police station. In the police station, go to the armory and get a rifle. Then leave the police station and return home. Stay home and advance the clock until you see Karyn be kidnapped. Continue to advance until a message is on your phone (red light will flash) from Jake. Leave home and go to the warehouse (to the right of the flower lady) advance the clock until Jake appears. Save your game. The game now goes into a funky arcade type game until you win it - or get frustrated and tell it to win for you. Jake will now give you a ID card and a machine gun. Arm yourself with the machine gun and go to the reservoir. Shoot all of the guys that are shooting at you. When you have killed all of them, Enter the hover car. Click on the screen in the car and select Deng Hwangs. Once on the roof at Deng Hwangs,take the elevator down. Tell the receptionist you are the repair man. When she says she is going to verify it, tell her you wish she wouldn't. Next proceed to the security room (to the left). Click on the control panel to get a closer look. Unlock the holding area, janitor area, and the roof. Lock the break room. Turn off the 100KV switch. Turn off the alarm system. It will ask you for an ID card or a Manual combination. Use the sequence on the fortune cookie to get you through. (RYPYWPYRPWRYPBW). Go back out to the reception area and proceed into the door on the other side of the desk. In this hall, go in the first door to your left. Use screwdriver to take the cover off of the switch box. Now pull the wires out. Leave this room now. Go into the second door on the left. Karyn is in this mean looking dentist chair from hell. Take the wires you just got in room number one and put them across her chest. Zoom in and pull one of the wires on the collar. Karyn will be saved and you will proceed to the last room where the lions are at the door. Again save your game. you enter another of those funky arcade sequences. Play until you win or get frustrated and tell it to win it for you. When you have finished this, the game is over! Watch the closing scenes and hold your breath. We know that there will be another sequel coming out soon! End.............